AAA Open World RPG
Level & World Designer – Ubisoft Sofia
Part of Ubisoft Sofia as World/Level Designer, I had the opportunity to join the Tombs and Pyramids team.
Tombs are short gameplay sequences (10-20mn), more scripted and straight forward user experiences than the open world.
Tombs contains puzzles and mysteries for the player to solve.
I also worked on miscellaneous points of interest (farms, bandit camps, ruins).
World design, Level design, script, Network and AI.
Youtube walk-through of two tombs I worked on, both very different and featuring various ingredients (Puzzle room, Quest, NPCs, Rational Level Design, First civilization temple…) :
Some screenshots of the locations I have worked on :