Assassin’s Creed Origins

Ancient Egypt, a land of majesty and intrigue, is disappearing in a ruthless fight for power. Unveil dark secrets and forgotten myths as you go back to the one founding moment: The Origins of the Assassin’s Brotherhood.

AAA Open World RPG
Level & World Designer – Ubisoft Sofia

Part of Ubisoft Sofia as World/Level Designer, I had the opportunity to join the Tombs and Pyramids team.

Tombs are short gameplay sequences (10-20mn), more scripted and straight forward user experiences than the open world.

Tombs contains puzzles and mysteries for the player to solve.

I also worked on miscellaneous points of interest (farms, bandit camps, ruins).

World design, Level design, script, Network and AI.

Youtube walk-through of two tombs I worked on, both very different and featuring various ingredients (Puzzle room, Quest, NPCs, Rational Level Design, First civilization temple…) : 

Gameplay by NamelessDreadx37x
Gameplay by P3T3 TT

Some screenshots of the locations I have worked on :