Main DLC for Assassin’s Creed Origins
Level & World Designer – Ubisoft Sofia
Part of Ubisoft Sofia as World/Level Designer, I had the opportunity to work on entire chunks of the DLC.
I was the level designer in charge of the Duat Corridor (leading to the afterlife) as well as Aaru, the first afterlife that players encounter in the game.
Afterlife are worlds on their own, separated from the rest of the game, and present every game activities from the main world (military locations, towns and villages, POIs, Riddle, Puzzle, Quests…) as well as surreal elements (Anubis and mummy guardians, giant scorpions, flying ships, ba birds…). Presenting a 1hour + experience, unique from the rest of the game.
World design, Level design, Writing, Scripting, Network and AI.
Various Screenshot of Aaru (some shots are from Svend Kruse Rønslund) :