Assassin’s Creed Origins : Curse of the pharaohs

Set four years after the events of the first game, The Curse of the Pharaohs sees Bayek travel to Thebes and the Valley of the Kings, where he will uncover a mystery that will develop into a « living nightmare » for Bayek. Further exploring Egyptian mythology, the expansion pits Bayek against mythical beasts and dead pharaohs.

Main DLC for Assassin’s Creed Origins
Level & World Designer – Ubisoft Sofia

Part of Ubisoft Sofia as World/Level Designer, I had the opportunity to work on entire chunks of the DLC.

I was the level designer in charge of the Duat Corridor (leading to the afterlife) as well as Aaru, the first afterlife that players encounter in the game.

Afterlife are worlds on their own, separated from the rest of the game, and present every game activities from the main world (military locations, towns and villages, POIs, Riddle, Puzzle, Quests…) as well as surreal elements (Anubis and mummy guardians, giant scorpions, flying ships, ba birds…). Presenting a 1hour + experience, unique from the rest of the game.

World design, Level design, Writing, Scripting, Network and AI.

Various Screenshot of Aaru (some shots are from Svend Kruse Rønslund) :