Multiplayer Online Action RPG
Level Designer – Ubisoft Montpellier
Took part in pre-production for the anticipated sequel to Beyond Good and Evil
I was part of the Interiors and Dungeons team, designing the philosophy of these sequences and taking part in the creation of the tools for production.
I had to design the way theses activites would be played, replayed, how they would interfere with live elements, multiplayers elements, with RPG elements and progress of the player, how they would be instanciated in the world and how they could be reused procedurally all over the game world.
Only member of this dedicated team in Ubisoft Montpellier, I was also in charge of communicating and sharing the designs with the rest of the team (programmers, tool engineers, game directors, art directors…)
Tools, Level Design, Level Environnement, Integration, Game Design